- The Original Strife: Veteran Edition 1 0 Download Free Download
- The Original Strife: Veteran Edition 1 0 Download Free Version
For more information on this article, visit the IWAD page on the Doom Wiki.
An IWAD - short for Internal WAD - is the main resource file for a Doom-engine game, containing all the game's original sounds, levels, and graphics. ZDoom needs an IWAD file in order to play; without one the ZDoom engine has no game data to use.
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- 1Supported IWADs
Supported IWADs
Notes:
- Some file names are links to a page on the Doom Wiki where you will find checksums for known versions of the concerned file.
- Some files have conflicting names; ZDoom provides you with possible aliases. Note that an IWAD is actually identified by its content rather than its name. Also, any archive format supported by ZDoom can technically be an IWAD.
Commercial games
Game | Name | File name | File aliases | Notes and download links |
---|---|---|---|---|
Doom (Registered) | Buy on GOG.com — Buy on Steam | |||
The Ultimate Doom | doomu.wad | |||
Doom 'BFG Edition' | bfgdoom.wad, doombfg.wad | Buy on GOG.com — Buy on Steam — Part of Doom 3: BFG Edition | ||
Doom II | Buy on GOG.com — Buy on Steam | |||
Doom II 'BFG Edition' | bfgdoom2.wad, doom2bfg.wad | Buy on GOG.com — Buy on Steam — Part of Doom 3: BFG Edition; also loads | ||
Final Doom — TNT: Evilution | Buy on GOG.com — Buy on Steam | |||
Final Doom — The Plutonia Experiment | ||||
French Doom II | doom2f.wad | No longer sold; a patch is available at Doomworld/idgames for the original English version. | ||
Heretic (Registered or Commercial) | hereticsr.wad | buy on Steam | ||
Hexen (Full) | Buy on Steam | |||
Hexen: Deathkings of the Dark Citadel | Buy on Steam | |||
Strife (Full) | strife.wad | Buy on GOG.com — Buy on Steam — Also loads voices.wad | ||
Strife: Veteran Edition | sve.wad | Buy on GOG.com — Buy on Steam — Also loads voices.wad | ||
Chex Quest | No longer sold, originally distributed in cereal boxes. |
Free-to-play games
Game | Name | File name | File aliases | Notes and download links |
---|---|---|---|---|
Doom (Shareware) | Doom shareware at Doomworld/idgames | |||
Heretic (Shareware) | Heretic shareware at Doomworld/idgames | |||
Hexen (Demo) | hexdemo.wad, hexendemo.wad | Hexen demo at Doomworld/idgames | ||
Strife (Teaser) | Strife teaser at Doomworld/idgames | |||
Freedoom: Phase 1 | freedoom1.wad | freedoomu.wad | Official site | |
Freedoom: Phase 2 | freedoom2.wad | freedoom.wad | ||
FreeDM | freedm.wad | |||
Blasphemer | heretic.wad | blasphem.wad, blasphemer.wad | Official site | |
Chex Quest 3 | Official site | |||
Action Doom 2: Urban Brawl | Official site | |||
Harmony v1.1 | Official site | |||
Hacx v1.2 | Official site | |||
Hacx v2.0 | hacx.wad | hacx2.wad | WIP download thread | |
The Adventures of Square | square1.pk3 | Official site | ||
Delaweare | delaweare.wad | Official site | ||
Rise Of The Wool Ball | rotwb.wad | Download thread |
ZDoom will detect any of those present in its search path and let you choose at startup which game to play (if it doesn't, see the FAQ). In addition to them, some 'total conversion'-type mods, such as Wolfenstein 3D TC, can be played as their own IWAD; however since they are not detected as such by ZDoom, you need to use the -iwad command line parameter.
In order to play a custom level designed for any of the above games you have to have that particular game's full IWAD (loading PWAD with shareware, demo or teaser versions is disabled). If you do not have the necessary IWAD, or if you have an old, unpatched version of the IWAD in question, you will get an error message on startup. (But often old versions are accepted too.)
The IWAD file(s) should be placed in a directory where ZDoom will find them. This includes the same directory as the ZDoom executable, as well as those pointed to by the DOOMWADDIR environment variable. You may also configure other directories for ZDoom to search in the zdoom.ini file. On Linux, the directories $HOME/.zdoom and /usr/local/share are checked by default. Finally, if you have bought a supported game from GOG.com or Steam, ZDoom is able to find the IWADs directly in their installation folder and you do not need to move or copy them to ZDoom's folder.
Obtaining IWADs
As noted aboved, some IWADs can be downloaded freely; however most 'full' games are not and must be bought from one of the following sources:
- GOG.com
- This store offers downloadable versions of Ultimate Doom, Doom II: Hell on Earth (bundled with Final Doom and the Master Levels for Doom II), and Strife. The Final Doom version offered is the later Anthology version, which fixes many mapping errors (such as the infamous missing key in TNT MAP31).
- Steam
- This store offers downloadable versions of Ultimate Doom, Doom II: Hell on Earth, Final Doom, Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic, Hexen: Deathkings of the Dark Citadel, and Strife; as well as the Master Levels for Doom II which is a set of PWAD, not an IWAD.
- Warning: following the release of , the Master Levels are no longer available to purchase individually but can be bought as part of the Doom Classic Complete Pack.
- Note: The version of Hexen: Death Kings available on Steam is not patched. You need to download and apply the Death Kings 1.1 patch first. (The 'readme.txt' file it tries to patch has been renamed readme-dk.txt by Steam, but is not important.) All other IWADs from Steam are fully patched.
- Amazon.com, eBay.com, etc.
- Second-hand copies of the original games can be found on such sites.
- Flea markets, used-games bins in brick-and-mortar stores, etc.
- It's mostly a matter of luck, but they can still sometimes be found this way.
Custom IWADs
Since version 3.2, GZDoom allows to define custom IWADs that can be detected without having to update the engine's own internal list. These custom IWADs need to have the .iwad or alternatively .ipk3 (not the traditional .wad and .pk3) extension, and they need to include an IWADINFO lump.
See also
Retrieved from 'https://zdoom.org/w/index.php?title=IWAD&oldid=47687'
ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
GZDoom v4.4.2Primary | 2020-06-16
LZDoom v3.87aAlternative | 2020-10-18
ZDoom v2.8.1Discontinued | 2016-02-21
For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
Ultimate Doom Builder
A level editor with complete support of *ZDoom features. Windows-only.
ACC 1.57 Windows Version
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
ACC 1.57 Mac OS X Version
Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included. Macfamilytree 8 4 3 x 6.
ACC 1.57 Linux Version(32-bit)
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
ZDBSP 1.19
This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.
Utilities
These tools support a few special editing and playing scenarios.
WadSmoosh
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
WadExt
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
MAPINFO Converter
This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.
This package contains both a Windows binary and source code.
Misc Editing Utilities
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Utility Source Code
Contains the source code for the editing utilities.
Miscellaneous
The following files are mostly of historic interest.
ACC 1.57 Source Code
This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.
ACC 1.57 WadAuthor/DOS Version
This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.
FluidSynth DLL (version 1.1.6)
(64-bit version)
ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
TiMidity++
ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
TiMidity++ Source Code
This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.
WadAuthor Configuration Files
Contains a wcf file for use with WadAuthor.
ZDBSP 1.19 Source Code
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.
ZETH 4.17 Level Editor
A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
ZETH 4.17 Source Code
This is the source code for ZETH. Hopefully somebody will find it useful.
Old (1999) Demonstration WAD
Shows off some of the features that were new as of ZDoom 1.22.
The Original Strife: Veteran Edition 1 0 Download Free Download
Old (1999) Editing Reference
The Original Strife: Veteran Edition 1 0 Download Free Version
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.